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Build Mobile, Desktop and WebAssembly apps with C# and XAML.Pricing:
- Open Source
> what's the best method to build cross-platform mobile & web apps nowadays ? Uno (https://platform.uno): * open-source * targets Android, iOS, Windows, Mac, and Linux (https://platform.uno/platforms/) * C# * automatically implements views and controls using each platform's native UI frameworks.
#Development Tools #Rapid Application Development #Cross-Platform Development 65 social mentions
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Gio is an open source library for creating portable, immediate mode GUI programs for Android, iOS, Linux, Windows, macOS.Pricing:
- Open Source
#Developer Tools #GUI Frameworks #GUI Libraries 7 social mentions
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A framework for building native apps with ReactPricing:
- Open Source
The best option is probably Flutter right now: https://flutter.dev/ If you don't mind writing the UI native, sharing only business logic code, Kotlin is an option: https://kotlinlang.org/docs/multiplatform.html#kotlin-multiplatform-use-cases Kotlin also can do the UI if you use Compose: https://www.jetbrains.com/lp/compose-multiplatform/ ... however, iOS support is still in alpha, and Web is "experimental". If you're not willing to cope with that (expect to have to change your code as they develop the framework) then Flutter is the way as it's pretty stable already on all platforms. If you already know Typescript and React, you may also consider React Native: https://reactnative.dev/.
#Development Tools #JavaScript Framework #Javascript UI Libraries 217 social mentions
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Build beautiful native apps in record time πPricing:
- Open Source
The best option is probably Flutter right now: https://flutter.dev/ If you don't mind writing the UI native, sharing only business logic code, Kotlin is an option: https://kotlinlang.org/docs/multiplatform.html#kotlin-multiplatform-use-cases Kotlin also can do the UI if you use Compose: https://www.jetbrains.com/lp/compose-multiplatform/ ... however, iOS support is still in alpha, and Web is "experimental". If you're not willing to cope with that (expect to have to change your code as they develop the framework) then Flutter is the way as it's pretty stable already on all platforms. If you already know Typescript and React, you may also consider React Native: https://reactnative.dev/.
#Development Tools #Application Builder #Mobile App Development 344 social mentions
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A multi-platform .NET UI frameworkPricing:
- Open Source
Businesses do seem to like AvaloniaUI and Uno. https://avaloniaui.net/ https://platform.uno/.
#Development Tools #Rapid Application Development #Cross-Platform Development 121 social mentions
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Build truly native apps with JavaScriptPricing:
- Open Source
A long time ago, nativescript[1] seemed to be a strong alternative to reactnative. Is that still the case? [1] https://nativescript.org/.
#Development Tools #JavaScript Framework #Javascript UI Libraries 19 social mentions
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Ebook manager, viewer & converterPricing:
- Open Source
Lol. One of good cross platform example is Calibre [1], built with Python and Qt. And itβs the only one I carried with me from Windows XP/10 to macOS, through Linux. Another is Sublime Text. [1]: https://calibre-ebook.com/.
#eBook Manager #eBook Reader #eBook Converter 548 social mentions