Based on our record, Three.js seems to be a lot more popular than Pixi.js. While we know about 233 links to Three.js, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We also used three.js to setup a scene and manage resources. - Source: dev.to / 23 days ago
Three.js (99.1k ⭐) — A popular JavaScript library used for creating and displaying 3D computer graphics on the web. It provides a high-level API that abstracts away the complexities of WebGL, a low-level graphics API, making it easier for developers to work with 3D graphics in the browser. - Source: dev.to / 24 days ago
Hi! With Python and ThreeJS (https://threejs.org/) I have made app to make easy 3d visualisation, which you can test in browser. Like this:. - Source: dev.to / 28 days ago
In React, there are different libraries for rendering 3D. In this article, we will focus on how to use the Three.js Library, React Three Fiber library, and the React Three Drei library for creating 3D objects. - Source: dev.to / 29 days ago
Here's how we used Three.js to place and find affirmations in the sky. - Source: dev.to / 2 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
p5.js - JS library for creating graphic and interactive experiences
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
Anime.js - Lightweight JavaScript animation library
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Substance - A JavaScript library for web-based content editing