No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.
Based on our record, Agones should be more popular than Unity Multiplayer. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Well… Agones is literally designed to address this problem so I guess some companies will be using it. Source: about 1 year ago
When I advise my customer(s) I spend quite a bit of time figuring out "where they are" to try and meet them in the same place. Obviously not possible using reddit ;-) So - I'll apologize if this is not helpful, but check out https://agones.dev/site/. Source: about 1 year ago
To be fair, they already use Kubernetes for game servers. They even had a very insightful talk about it at KubeCon EU this year (a day ago actually). Most of the challenges faced by game peculiarities (eg. Cannot kill a game-server pod if a player is connected on it) are tackled with agones. The guy doing the presentation also mentioned they were helping out studios plan for k8s deployments etc. Source: about 1 year ago
Thank you I looked at nakama and agones before.. .. Nakama is peaty pricey while https://agones.dev/site/ free sadly no godot yet. Source: almost 2 years ago
You are looking for agones, literally built for game server to solve the problem you are talking about. Once a game server is “allocated” agones won’t try to replace it for upgrades/whatever, and will make a new pod to replace the availability. Source: about 2 years ago
Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: over 1 year ago
I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: about 2 years ago
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.
Photon Engine - Independent networking engine and multiplayer platform.
Unity - The multiplatform game creation tools for everyone.
GameSparks - GameSparks is a Backend-as-a-Service solution provider to mobile game developers to help them...
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
SmartFoxServer - Massive multiplayer platform