Based on our record, Pixi.js should be more popular than AND CO. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
No. Fiverr workspace is for your off-fiverr clients, they purchased and.co (now rebranded as workspace) so they could get a piece of the freelance invoice pie. Dont mix the two, its wont go well. Once u have a client on fiverr they have to stay with u on fiverr forever or u break tos, not even an option to buy out contracts like on upwork (where clients pay thousands of $ to cover upworks commission losses). Be... Source: over 2 years ago
Am looking at QuickBooks Essentials so I have a turnkey solution to do it all, and a buddy of mine is using and.co but his daughter is his accountant, I don't have that in the local gene pool. Source: over 2 years ago
As a freelancer, it's our job to ask for payment. Communicate clearly with them and determine how often they want an invoice. I tend to send a monthly invoice for each of my clients with line items for each article written that month. Other writers send invoices weekly, bi-weekly, or upon completion. As a tip, try using something like and.co which is a platform that helps you send out invoices that link right to... Source: almost 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 3 years ago
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