This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Anime.js. It has been mentiond 201 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Unique animation library | Anime.js Https://animejs.com/. - Source: dev.to / about 1 month ago
Anime.js (48.8k ⭐) — A lightweight library with a simple API that can animate HTML, CSS, JS, SVG and DOM attributes. It has a built-in staggering system, callbacks and controls, and various easing and animation effects. - Source: dev.to / about 2 months ago
This direct manipulation allows you to leverage robust animation libraries like GSAP or Anime.js, which require direct DOM access to perform optimally. - Source: dev.to / 2 months ago
Anime.js is celebrated for its simplicity, speed, and versatility. This compact library simplifies the animation process, enabling developers to craft visually striking animations with minimal effort. Anime.js supports a wide array of effects like scaling, morphing, and rotating, offering developers the tools to create complex timelines and animations with ease. - Source: dev.to / 3 months ago
Https://animejs.com/ As seen in their source code here:. - Source: Hacker News / 12 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Pixi.js - Fast lightweight 2D library that works across all devices
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GSAP - GSAP (GreenSock Animation Platform) is a suite of JavaScript tools for high-performance animations that work in all major browsers.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
p5.js - JS library for creating graphic and interactive experiences
Godot Engine - Feature-packed 2D and 3D open source game engine.