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Based on our record, Balsamiq seems to be a lot more popular than Metro Retro. While we know about 30 links to Balsamiq, we've tracked only 2 mentions of Metro Retro. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
A few apps that are a joy to use: https://ia.net/writer for writing. https://usecontrast.com/ for checking contrast. https://sipapp.io/ for picking colors. https://nova.app/ for editing code. https://cleanshot.com/ for screenshots. https://getpixelsnap.com/ for measuring elements on screen. https://netnewswire.com/ for reading things via RSS. https://panic.com/transmit/ for file transfers. https://usefathom.com/... - Source: Hacker News / 6 months ago
I think the best practical approach for designing UIs is to download (and buy) Balsamic[0] and use that to design UIs. Cut through the nonsense of colours and pixels in the first instance and just lay things out logically and simply. [0] https://balsamiq.com. - Source: Hacker News / 7 months ago
Create a low-fidelity mockup or wireframe of your MVP using tools like Balsamiq, Sketch, or Figma. Or use an easier-to-use tool like Uizard, which also has text-to-design capabilities. Source: 11 months ago
Just for drawing mock app screens, I have found Balsamiq[0] to be pretty good (you can do a bunch of stuff with the trial version itself). Not affiliated with them in any way. [0]: https://balsamiq.com/. - Source: Hacker News / 12 months ago
Balsamiq has been pretty good for me so far. It's super bare-bones so it's better for copy mockups than actual UX design. It's also a lot easier than Figma. Note that you don't have to use the default comic sans, but I do because it's funny. Source: over 1 year ago
I started using Metroretro a few months ago and it's really nice, except for the ability to export retro items I think it covers everything you listed. Also it's free and it comes with some useful templates. Source: about 3 years ago
To improve the developer experience, I needed to understand the real problems the engineers were facing, so I scheduled a brainstorming meeting. In this meeting, I explained my project and shared a Metro Retro board to write down all issues our application had at that time, what was the bad DX we had, and doubts related to this application (e.g. How do we handle data fetching?; how do we handle error handling?;... - Source: dev.to / about 3 years ago
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