This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than BEM. It has been mentiond 199 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Keep in mind you also have to use BEM. If you use just SASS, there are little to no advantages compared with CSS. I am going to cover BEM in a separate article, but for your understanding, BEM is a methodology for writing good CSS. - Source: dev.to / about 1 month ago
Most of our headaches stemmed from styled-components. Despite the merits of this CSS-in-JS library, it doesn’t mesh as seamlessly with server components. Traditional CSS methodologies, such as BEM (Block, Element, Modifier), CSS modules, or even utility-first frameworks like Tailwind, would have alleviated many of our difficulties. This lesson is a key takeaway that we plan to carry forward into our future projects. - Source: dev.to / about 1 month ago
After I had created space, the code was as spaghetti as it can get. I decided to switch to SCSS and finally read into the BEM Pattern for CSS and after wasting another 4 hours, I decided that I could not decide wether the HUD is an element of the game and the button is an element of the HUD and the text is an element of the button and someone else also thought about this and called it the BEM grandchildren... - Source: dev.to / 2 months ago
There are some conceptual requirements to clean code that I always found hard to achieve in a traditional web project, but that's one more reason to use tools like static site generators and follow design patterns like Atomic Design, (A)BEM CSS, and a modular file structure. - Source: dev.to / about 1 year ago
BEM is a methodology for organizing and naming CSS classes in a scalable and maintainable way. Learning the principles of BEM can improve the structure of your stylesheets drastically. - Source: dev.to / 6 months ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 5 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 7 months ago
Sass - Syntatically Awesome Style Sheets
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
styled-components - styled-components is a visual primitive for the component age that also helps the user to use the ES6 and CSS to style apps.
Godot Engine - Feature-packed 2D and 3D open source game engine.