I love working with buffer its feature of scheduling makes me free for whole month. Best and easy tool to use.
Based on our record, itch.io seems to be a lot more popular than Buffer. While we know about 7498 links to itch.io, we've tracked only 56 mentions of Buffer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For example look at buffer.com. Create simple web app where user will write a post, select target social networks to publish and time of publishing (like 8 hours from now). Source: 7 months ago
I use buffer to post to IG / Tiktok without visiting them. It works fairly well, although not perfect, but they seem to be working on it pretty consistently. Source: 12 months ago
Socialjobnow.com has published a comparison between Buffer and Later, two popular social media management tools used by businesses to schedule and automate their social media posts. The article provides an in-depth analysis of each tool's features, pricing, and benefits, offering valuable insights for businesses looking to optimize their social media strategy. Source: about 1 year ago
Have you looked at Buffer as a Hootsuite alternative - https://buffer.com/, or Agorapulse? - https://www.agorapulse.com/. Source: about 1 year ago
Used tools like Buffer and Planable to plan and schedule all your social media content in advance. Source: about 1 year ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / 3 months ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 7 months ago
I just found this game on itch.io and it's SO GOOD! Source: 7 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 7 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 7 months ago
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