Based on our record, React Native seems to be a lot more popular than build2. While we know about 220 links to React Native, we've tracked only 16 mentions of build2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 10 months ago
Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: about 1 year ago
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: about 1 year ago
The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: about 1 year ago
On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: about 1 year ago
React Native Documentation GitHub Actions Documentation Azure App Service Documentation. - Source: dev.to / 13 days ago
When taking about cross-platform flexibility, Svelte also has Svelte Native like the way React has React Native for mobile app development. - Source: dev.to / 18 days ago
1. React Native: Transition into Mobile Development with React Native, allowing you to reuse JavaScript knowledge. The official React Native documentation is a good starting point. - Source: dev.to / 25 days ago
Enter React, React Native, and Expo. By unifying our development stack, we streamlined our workflow considerably. Yet, one crucial piece was missing: a comprehensive library for essential tasks like icons and components. As we delved further into our development journey, we realized there were more gaps to fill, including robust boilerplates and other essential necessities. - Source: dev.to / about 1 month ago
The best option is probably Flutter right now: https://flutter.dev/ If you don't mind writing the UI native, sharing only business logic code, Kotlin is an option: https://kotlinlang.org/docs/multiplatform.html#kotlin-multiplatform-use-cases Kotlin also can do the UI if you use Compose: https://www.jetbrains.com/lp/compose-multiplatform/ ... however, iOS support is still in alpha, and Web is "experimental". If... - Source: Hacker News / about 1 month ago
Conan - Conan is an Action-Adventure, Hack and Slash and Single-player video game developed by Nihilistic Software and published by THQ.
jQuery - The Write Less, Do More, JavaScript Library.
Vcpkg - C++ Library Manager for Windows, Linux, and macOS
Flutter - Build beautiful native apps in record time 🚀
Hunter package manager - CMake driven cross-platform package manager for C/C++.
Babel - Babel is a compiler for writing next generation JavaScript.