My journey with GPT-4 as a novice programmer has been nothing short of remarkable. I used it to write a game, and despite my limited programming knowledge, I was astonished by the results.
It makes coding suggestions, completes my code, and even identifies bugs, which has been a game-changer for me. It feels like having a co-programmer who anticipates my needs and guides me in the right direction.
When I started using ChatGPT in november of 2022, it was very smart. I used it quite a lot to help me rephrase my emails better, to tidy up my writing, to do some simple math that I'm too lazy to do myself, etc. But recently I noticed that it has become less and less helpful, it does things that I specifically asked it NOT to do, it struggles to rephrase my texts the way I want it to, it makes mistakes in basic math and provides all sorts of incorrect information. Now it annoys me way more than it helps me.
ChatGPT is a powerful, open-source language model AI tool, very fastly response query to users.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, ChatGPT should be more popular than Unity. It has been mentiond 815 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
By following these steps, developers can train ChatGPT on their own data. This will allow to give personalized, accurate, and domain-specific responses. Keep in mind that this process requires technical skills and can take more time than using no-code platforms. - Source: dev.to / 23 days ago
ChatGPT prompt: Act like a senior software developer mentor. Explain to me in the simplest way possible what javascript Symbols are, making very basic examples that DO NOT use "foo" "bar" words. Make small sentences and ask me often if I am able to understand. Thank you. - Source: dev.to / 24 days ago
AI and LLMs such as ChatGPT are amazing at what they do, but they suffer from the lack of "an opposable thumb", to use an analogy. This implies that as stand alone products, they can't really do much, if anything at all. - Source: dev.to / 28 days ago
Prompt Engineering is the art of instructing an LLM such as ChatGPT to do what you want it to do, using nothing but natural language, logic, and reason. The process is probably easily within reach of 80% of the world's population, while less than 0.3% of the world's population knows how to code. - Source: dev.to / about 1 month ago
"ChatGPT" in this case means the frontends https://chat.openai.com and https://chatgpt.com, not the API. - Source: Hacker News / about 1 month ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
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