I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, raylib should be more popular than CodeRunner. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Https://coderunnerapp.com is a good lightweight alternative if you want to try out snippets of Swift code. Source: over 2 years ago
BTW, if you're just start learning C++, get CodeRunner. Xcode is for project development, not a good learning tool. Source: almost 3 years ago
I'm going to presage this by saying that if what you want from an IDE is that you can open a tab, tap in some C++, add some breakpoints if necessary and hit run, and if you're willing to spend $20, then I highly recommend CodeRunner. You can also set it up to invoke whatever you want to invoke for building, allowing you to use it as a full project-management IDE, but I usually don't bother with that. But it's... Source: about 3 years ago
Mine is simple, probably wont win but I made this my username cause I like code, conuidentley coderunner is a program editor for macOS. Source: about 3 years ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
Visual Studio Code - Build and debug modern web and cloud applications, by Microsoft
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
SlickEdit - SlickEdit is a cross-platform, multi-language source code editor text editor that allows programmers to developer in over 40 languages on seven platforms.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
BBEdit - BBEdit is a professional HTML and text editor for Macintosh that provides features for editing, searching, and minipulation of text for web authors and software developers.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...