Based on our record, Pixi.js should be more popular than CTO.ai. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Happy new year and I hope you all had great holidays! Let's start the year with a fresh new Hand-On session, where you can learn how to create a customizable developer workflow, using a Developer Control Plane, developed by CTO.ai. - Source: dev.to / over 1 year ago
I'm just passing by to invite you all to my very first webinar at CTO.ai, which I'll talk about How a Composable Developer Platform Simplifies Ops for Devs. - Source: dev.to / over 1 year ago
CTO.ai also have an open source project that you can contribute. Feel free to code and share your know-how on it. Visit our workflows-sh repository to see the code. - Source: dev.to / over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 3 years ago
Serverless - Toolkit for building serverless applications
Anime.js - Lightweight JavaScript animation library
Netlify Build Plugins - Optimize your site & boost developer workflow at every build
p5.js - JS library for creating graphic and interactive experiences
Webiny - The Enterprise CMS platform that you can host on your cloud
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.