This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Dead Frontier. While we know about 201 links to Unity, we've tracked only 1 mention of Dead Frontier. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Take a look at Dead Frontier; the series has generally been a top-down shooter but it has a 3D MMO browser top-down shooter game (made in Unity) that’s been running for a decade or more now. It’s only been recently where the dev made a sequel which they released on Steam as Dead Frontier 2. Source: almost 3 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 2 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 11 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Left 4 Dead 2 - Left 4 Dead 2 remains the co-operative zombie adventure with all new characters, locations, enemies and also weapons to change in the popular game-play introduced in the unique Left 4 Dead.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
7 Days to Die - 7 Days to Die is a post-apocalyptic survival game, during which players must craft shelters and horde resources in order to survive waves of undead enemies. Read more about 7 Days to Die.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
DayZ - DayZ is an open world multiplayer survival game that tosses you in the midst of a zombie apocalypse.
Godot Engine - Feature-packed 2D and 3D open source game engine.