Based on our record, GDevelop should be more popular than EnTT. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 3 months ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 10 months ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 1 year ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 1 year ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 1 year ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Flecs - Multi-threaded Entity Component System written for C89 & C99
Godot Engine - Feature-packed 2D and 3D open source game engine.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Unity - The multiplatform game creation tools for everyone.
Entitas - Entity Component System Framework for C# and Unity
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.