Based on our record, Flipper Zero seems to be a lot more popular than Amazon GameLift. While we know about 144 links to Flipper Zero, we've tracked only 14 mentions of Amazon GameLift. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Download Firmware: Visit the official Flipper Zero GitHub repository or the Flipper Zero website to download the latest firmware version. - Source: dev.to / 4 days ago
Probably a Flipper Zero. I saw someone do this with one recently. Even before that, I wanted one. It is a pocket sized software defined radio for sub-gigzhertz signals. It can record and play back RF signals. https://flipperzero.one/. - Source: Hacker News / 6 months ago
Man I got really excited thinking this was about the Flipper Zero device https://flipperzero.one/. - Source: Hacker News / 7 months ago
For an alternative and a similar system, TI has an RF DAC available now but the RF ADC is probably in the pipeline [1]. Imagine a flipper zero version on steroid based on this RF ADC/DAC platform but the price will probably going to the roof [2]. [1] 16-bit, 2-channel, 20.48-GSPS 12-GHz RF digital-to-analog converter: https://www.ti.com/product/DAC39RF10 [2] Flipper Zero: Multi-tool Device for Geeks:... - Source: Hacker News / 7 months ago
Probably someone messing about with a Flipper Zero https://flipperzero.one/. Source: 8 months ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / about 1 month ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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