The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than Gab. While we know about 449 links to Godot Engine, we've tracked only 4 mentions of Gab. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you want uncensored.. https://gab.ai. - Source: Hacker News / 4 months ago
I don't understand how you can stop spam yet not have the structures in place to censor forbidden views or opinions. Without admin moderation you get 50 million flavours of porn (like old Usenet servers) some of which will be illegal porn, a massive slice of QAnon and conspiracy (like Odyssee and gab.ai), information and propaganda useful to terrorists (like the old totse.com) and dark web drug markets. Source: over 2 years ago
This already exists in the "Dissenter browser" made by the folks over at gab.ai. This could work as a third party extension, but direct support from Brave would instantly draw controversy as it's perceived that the only reason Dissenter exists is to support toxic radical right wingers. Source: over 2 years ago
I feel that there is still space for a platform for content creators which is away from any restrictions. I was talking to a lawyer friend of mine about drafting a user agreement which makes it impossible for anyone to sue any content creator or the platform, or for any government or group to force removal of content. but in the end we figured that we would need a back to back agreement with our service... Source: about 3 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 2 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 12 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 2 months ago
Mastodon - Mastodon is a decentralized, open source social network. This is just one part of the network, run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome!
Unity - The multiplatform game creation tools for everyone.
X (Twitter) - Connect with your friends and other fascinating people. Get in-the-moment updates on the things that interest you. And watch events unfold, in real time, from every angle.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Friendica - Decentralisation - Privacy - Interoperability
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.