Based on our record, ZBrush should be more popular than GameAnalytics. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Atm I'm looking at using https://gameanalytics.com/ cause my project with the pricing changes for unity would end up being ~$860 / mo up from $0 / mo which is insane. Source: about 1 year ago
GameAnalytics, PlayFab, etc., or EOS/UGS, depending on your engine. Make sure you read up on GDPR, CCPA, and any other applicable data collection laws and acts. Source: over 1 year ago
I hope that helped! For analytics packages to use, I’d recommend GameAnalytics for a beginner: https://gameanalytics.com/. Firebase is also good. Source: over 1 year ago
For tracking rentention use GameAnalytics, it's free and you can also track monetization with it. Source: almost 2 years ago
You can use gameanalytics.com - It's free and offers more features than unity. What kind of analysis do you want to make exactly? Source: about 3 years ago
Looks like ZBrush on the main screen. Source: over 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: almost 2 years ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: almost 2 years ago
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