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I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: over 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
> you'll note that ex(1) is installed by default on every linux distribution except alpine On my system, it seems to be set up as an alias of vim ("Entering Ex mode"). Huh. A bit more reading after that has been an interesting historical detour. > I know a programmer who still uses it as his preferred editor, preferring it even to vi I've never tried ed before this comment. Others might see it as strange and... - Source: Hacker News / 8 days ago
Dart/Flutter: I chose the Dart language and the Flutter framework because I already have experience with these technologies and was looking for a solution that would allow the creation of an app for both iOS and Android without needing to create two separate codes. - Source: dev.to / 28 days ago
Before starting the tutorial on developing a personal target tracking application with Flutter, Riverpod, Strapi, and GraphQL, ensure you meet the following requirements:. - Source: dev.to / about 1 month ago
The best option is probably Flutter right now: https://flutter.dev/ If you don't mind writing the UI native, sharing only business logic code, Kotlin is an option: https://kotlinlang.org/docs/multiplatform.html#kotlin-multiplatform-use-cases Kotlin also can do the UI if you use Compose: https://www.jetbrains.com/lp/compose-multiplatform/ ... however, iOS support is still in alpha, and Web is "experimental". If... - Source: Hacker News / about 2 months ago
In the competitive world of mobile app development, having a strong portfolio of Flutter projects is essential to stand out. Flutter, Google's UI toolkit, is renowned for its ability to create beautiful, cross-platform apps efficiently. Let's explore ten projects that can demonstrate your expertise and make your CV shine. - Source: dev.to / about 2 months ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
React Native - A framework for building native apps with React
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
import.io - Import. io helps its users find the internet data they need, organize and store it, and transform it into a format that provides them with the context they need.
ARToolKit - The world's most widely used tracking library for augmented reality.
Content Grabber - Content Grabber is an automated web scraping tool.