No Google ARCore videos yet. You could help us improve this page by suggesting one.
Based on our record, Inkscape seems to be a lot more popular than Google ARCore. While we know about 486 links to Inkscape, we've tracked only 8 mentions of Google ARCore. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: over 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
For photo editing and manipulation 1) https://www.gimp.org/ 2) https://www.digikam.org/ 3) https://www.darktable.org/ Vector based editing tool 1) https://inkscape.org/ UI/UX 1). https://www.sketch.com/ I haven't found a tool that is as good as Adobe Indesign for desktop publishing. - Source: Hacker News / 13 days ago
Well, there is Serif's suite: https://affinity.serif.com/en-us/designer/ (There's also a Photo and page layout app) or the open-source stuff: - https://krita.org/en/ - https://inkscape.org/ - https://www.scribus.net/. - Source: Hacker News / 20 days ago
I created the initial version of the example in Inkscape v1.3.2. It produces markup that uses context-stroke. Vector graphics editors tend to be on the leading edge when it comes to adoption of SVG markup. It is the browsers that lag more often. - Source: dev.to / about 1 month ago
Agreed. It would be nice if more apps would build scripting in. Krita has: https://scripting.krita.org/lessons/introduction while for Inkscape there is: https://inkscape.org/~pakin/%E2%98%85simple-inkscape-scripting. - Source: Hacker News / about 2 months ago
All in this challenge was a journey for me, but things I really loved creating the project was understand how to set an encode SVG as background image. For this, I created my ilustrations (industries, trucks, animals, etc.) on Inkscape, I copied the SVG code and encoded using oksel.github.io/url-encoder. - Source: dev.to / 2 months ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Sketch - Professional digital design for Mac.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
Adobe Illustrator - Adobe Illustrator is a vector graphics editor.
ARToolKit - The world's most widely used tracking library for augmented reality.
Affinity Designer - Professional creative software, exclusively for Mac.