Google ARCore might be a bit more popular than Userfront. We know about 8 links to it since March 2021 and only 6 links to Userfront. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: over 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
Learn more about Userfront on our website. - Source: dev.to / 9 days ago
Your actual front-end application could be a fetch and a JQuery library. But you need probably want to choose a framework to handle user logins -- more work than it sounds like -- login, forget password, login with google, login with twitter/facebook, email setup... etc. etc. I was going to look into userfront for most of this work for my thing -- https://userfront.com/. Source: over 1 year ago
I researched and tried several hosted auth solutions. I ended up choosing https://userfront.com/ I think it has the best DX. - Source: Hacker News / about 2 years ago
Would something like https://userfront.com/ fit you? Source: almost 3 years ago
In this article, I describe a simple approach we use at Userfront to make our tests easier to write and less prone to error. - Source: dev.to / about 3 years ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Oso - A batteries-included system for authorization.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
Cerbos - Cerbos helps teams separate their authorization process from their core application code, making their authorization system more scalable, more secure and easier to change as the application evolves.
ARToolKit - The world's most widely used tracking library for augmented reality.
SuperTokens - Open Source User Authentication - An Alternative to Auth0 / Firebase Auth / AWS Cognito