Based on our record, Spline seems to be a lot more popular than Greenhouse. While we know about 50 links to Spline, we've tracked only 4 mentions of Greenhouse. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I applied a ton on LinkedIn and reached out to recruiters through there. greenhouse.io is also a good one. Otherwise, Google is your best friend, and I'd hand pick positions that make you apply directly on the company website rather than 3rd party. Source: almost 2 years ago
It's insane how shit some of these application forms are. Why can't every company have something like greenhouse.io so I don't have to make a fucking account to send you my resume and then fill out a bunch of the same info anyway. Source: almost 2 years ago
Many jobs use services like greenhouse.io to post their jobs, and each job posting has an application form right on the listing. I'm applying to several companies where I'd be happy in several different positions (e.g. SWE on team X, SWE on team Y, SWE on team Z). Should I be filling out each form separately? Should I fill out just one but indicate that I'm open to other roles? Should I be trying to track down a... Source: about 2 years ago
I'd say I am not anti social, and I do get along well with people. No problem working in a team or by myself. I definitely get what you're saying though about looking like another It guy, but I just don't know what to edit. I wonder if my resume even makes it to a real person and isn't just being thrown out. I've noticed 99% of the jobs I apply for all use the same greenhouse.io format, and I never ever hear back... Source: about 3 years ago
Before UX, I was an Industrial Designer. I used Solidworks and KeyShot (and some Unreal Engine for Arch Viz). If you don't plan on doing Arch Viz or serious ID, then you should look at other 3D programs that's easier to learn. Check out: https://spline.design/, Adobe's (I forgot which one), or Vectary. I personally prefer Spline. I haven't touched it in awhile though cos I have been coding more lately. Source: 7 months ago
You could start with Spline right from a web browser for free. It’s fairly new but very approachable for a total 3D newbie and you could offer your work to web builder who need to inject 3D into their websites with ease, and you can export AR experiences for iOS devices. Then you can move up to Blender to create more complex scenes. https://spline.design. Source: 11 months ago
I just started making 3d models and stumbled upon https://spline.design/, this thing is like the Figma of 3D but it paid and I cannot export my models, I have a shitty low-end laptop but it works well (i3 10 gen, 8GB, and SSD) please recommend a tool that has the same functionality keeping in mind my restraints. (I just want to make 3d assets for websites or games and export them in gltf, glb, stl formats). Source: about 1 year ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 1 year ago
If you have a .gltf file with high quality textures this can be done using Spline Design. Source: about 1 year ago
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