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Based on our record, GreenSock seems to be a lot more popular than Pixi.js. While we know about 54 links to GreenSock, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GSAP (18.7k ⭐) — A library for building high-performance animations that work in every major browser. It can animate anything on the web, including CSS, SVG, canvas, React, Vue and more. It has advanced features like motion paths, physics, morphing and more. - Source: dev.to / about 2 months ago
I used the Greensock (GSAP) library for the animation. - Source: dev.to / about 1 year ago
If you are talking about the animations you can start here, the layout looks pretty simple tbh, this is the most famous library for such things https://greensock.com. Source: about 1 year ago
You use js to animate the css clip-path properties. Look into GSAP. Source: about 1 year ago
Most game engines can do this but their UI systems tend to not be as flexible or usable as CSS/HTML when it comes to layout techniques, and are nowhere near as well documented. Add to this the free availability of libraries such as React, Greensock and D3 alongside an unrivaled amount of documentation and tutorials and it's a strong option. Source: over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Three.js - A JavaScript 3D library which makes WebGL simpler.
Anime.js - Lightweight JavaScript animation library
Clippy - CSS Clip-path Maker - Drag and points to generate clip-path CSS
p5.js - JS library for creating graphic and interactive experiences
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
React - A JavaScript library for building user interfaces