This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Hippo CMMS. While we know about 201 links to Unity, we've tracked only 1 mention of Hippo CMMS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'm not sure it'll check all your boxes, but it should check most of them. Hippo CMMS is what we use for maintenance at our centre and it works pretty well. Works on mobile, ties in with Azure which is nice. I haven't dug into their inventory capabilities, but their reps have been helpful with questions and I'm sure could give you more info. Source: over 2 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 1 day ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 11 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Maintenance Connection - Maintenance Connection is a computerized software solution that allows to track work orders, asset management and preventative maintenance.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
CheckOS Free Work Order Software - CheckOS Free Work Order Software provides service Work Order management on technical maintenance companies and outsourcing services
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Fracttal - Fracttal is a cloud-based enterprise asset management platform that caters to businesses in various industries.
Godot Engine - Feature-packed 2D and 3D open source game engine.