IMG.LY offers a range of SDKs for design, photo, and video editing, powerful visual content creation tools that seamlessly integrate into applications across different industries and use cases. IMG.LY SDK is the perfect fit for print, Digital Asset Management, Marketing Tech, and social media sectors, to name a few.
Based on our record, Shotcut seems to be a lot more popular than IMG.LY. While we know about 115 links to Shotcut, we've tracked only 2 mentions of IMG.LY. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We are using it currently at spline.design, we handle almost all geometry calculations there. And we were using WASM in my previous company img.ly the CreativeEditorSDK is basically everything on wasm, even the text editing and so. Was a very cool project to work on. Source: over 2 years ago
Special thanks to the Microsoft Mojang Studios for the opportunity they gave me, as well as img.ly for actively supporting the development of EnTT. Source: over 2 years ago
Any good open source video editor for Windows? Top google results include https://www.openshot.org/ and https://shotcut.org/, but both don't have obvious links to the code repositories and it took me a while to find them which is often not a good sign. - Source: Hacker News / 6 months ago
Does anyone know how it compares with Shotcut[1]? It's free, open source, and works on Windows, Mac and Linux. I've been a happy user for a while. [1] https://shotcut.org/. - Source: Hacker News / 7 months ago
Shotcut (to put them together at the same framerate and size). Source: 7 months ago
I used OBS to capture my screen, shotcut to edit the video, and this command to create a gif (Shotcut also supports exporting to a gif, but it seems to take longer to process). - Source: dev.to / 9 months ago
To set the test up, I used OBS, Shotcut, and Excel. As a comparison to Infinite I used H3 MCC and the PC Forge version of H5. Unless otherwise stated, I used a keyboard as an input device in order to reduce the variation between tests, since the analog nature of controller thumb sticks could affect the results. I programmed a keyboard macro to hold A for a period of time, then immediately switch to holding D for a... Source: 10 months ago
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