Based on our record, IPFS seems to be a lot more popular than Pixi.js. While we know about 289 links to IPFS, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
IPFS (optional: if you want to run your own IPFS node). - Source: dev.to / 5 days ago
When I click on https://synapsemedia.io/ I get redirected to a link like https://ipfs.io/ipns/synapsemedia.io (to use ipfs.io instead of my local node). Source: about 1 year ago
You may already be aware that the Interplanetary File System or IPFS is a distributed storage network where computers from all over the world form nodes to share data. Source: over 1 year ago
In case of you don't trust them, it gets harder. Especially if you need to have it hosted without any trace to yourself. I'd probably pay a service to store my data on ipfs. You can pay with crypto. But I'm this case there's the question, how will you be able to access it. My thought would be to have a [tails][tails] USB with the necessary software. Source: over 1 year ago
Https://ipfs.io is the only acceptable file host. Source: over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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