LambdaTest is a cloud-based cross browser testing platform that helps enterprises run web automation tests at scale (through parallel testing).
Selenium Automation Grid and Cypress CLI on LambdaTest You can attain better browser coverage by running tests across 2,000+ different browsers, devices, and operating systems online. LambdaTest provides a secure, scalable, and reliable cloud-based Selenium Grid that helps run Selenium tests at a faster pace. The Cypress CLI on LambdaTest, helps you expand Cypress test coverage to 40+ browser versions across Windows and macOS platforms. Along with automation testing, you can also perform manual tests, visual UI tests, and real-time tests.
**LT Browser - Responsive Web Testing* Additionally, LambdaTest also offers complimentary access of LT browser - a path-breaking developer-oriented tool that helps assess the responsiveness of your website. LT Browser eases the task of mobile testing as responsive tests can run against 50+ different device resolutions. You can also create custom device (or viewports) and test localhost URL without any extensions (or tunnels).
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Initially we were skeptical whether a cloud infrastructure would be able to give us the flexibility, speed and browser coverage we need for our agile sprints. But LambdaTest has been a complete value for money to us.
They usually get the latest browsers on-board under 2 weeks time and are never compromising the experience over legacy browsers at the same time. The machines are quick to load and we rely heavily over the Monday integration, it helps us share screenshots instantly among ourselves without having to be stuck in long email chains.
We have been using LambdaTest for around 8 months and it has been so far so good.
LambdaTest has made our testing process less tedious with automated parallel testing. Builds that took days to complete with in-house infrastructure were executed in a couple hours. Parallel testing has helped us with faster feedback loops to scale up our go to market efforts.
Having a global user base we have active traffic from varied locations and testing on multiple platforms and browsers is a continuous process for the team. The feature that stands out for us is geolocation testing, all you need to do is run the capabilities and test the website for the desired location. We use Azure Pipelines for CI/CD and LambdaTest extension for Azure has helped us get a seamless testing experience for our privately hosted projects. Thanks to that we are now able to easily ensure browser compatibility for all the changes before we move them to Prod. Kudos to the team!
Have been using Lambdatest for around 6 months now, and could say that it’s a useful testing tool for our team. Offering great combinations of browsers and operating systems for you to test on and most importantly there are many types of additional logs that come with each test which helps in debugging.. Glad to see the integration with Travis CI due to which we could optimally use this tool with our CI CD pipelines directly. We were able to effectively run TestNG and Selenium tests using their documentation and as an added advantage their support team is quick and helpful
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than LambdaTest. While we know about 201 links to Unity, we've tracked only 8 mentions of LambdaTest. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Import asyncio Import pytest From pyppeteer.errors import PageError From urllib.parse import quote Import os Import sys From os import environ From pyppeteer import connect, launch Exec_platform = os.getenv('EXEC_PLATFORM') Test_url = 'https://lambdatest.com/' # Selectors of the page # Pytest fixture for browser setup @pytest.fixture(scope='function') Async def browser(): if exec_platform == 'local': ... - Source: dev.to / 5 months ago
If you want to perform cross-domain Ajax requests faster, adding the (Access-Control-Allow-Origin: *) rule to your response header will allow you to do so. For example, you can bypass CORS on lambdatest.com when you turn it on while accessing the resources. - Source: dev.to / about 1 year ago
Const { webkit, chromium } = require('playwright'); (async () => { const browser = await chromium.launch(); const page = await browser.newPage(); // Listen for all console logs page.on('console', msg => console.log(msg.text())) // Listen for all console events and handle errors page.on('console', msg => { if (msg.type() === 'error') ... - Source: dev.to / about 1 year ago
I've seen subscription services such as browserstack.com and lambdatest.com but I believe they cost to get the full range of mac browsers and devices. Source: over 1 year ago
{ "src_folders" : "tests", "output_folder" : "reports", "test_workers": { "enabled": true, "workers": "auto" }, "selenium" : { "start_process" : false, "server_path" : "", "log_path" : "", "host" : "hub.lambdatest.com", "port" : 80, "cli_args" : { "webdriver.chrome.driver" : "", "webdriver.ie.driver" : "", "webdriver.firefox.profile" : "" } }, ... - Source: dev.to / about 2 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 4 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 13 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
BrowserStack - BrowserStack is a software testing platform for developers to comprehensively test websites and mobile applications for quality.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Sauce Labs - Test mobile or web apps instantly across 700+ browser/OS/device platform combinations - without infrastructure setup.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Selenium - Selenium automates browsers. That's it! What you do with that power is entirely up to you. Primarily, it is for automating web applications for testing purposes, but is certainly not limited to just that.
Godot Engine - Feature-packed 2D and 3D open source game engine.