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Limber for After Effects VS Apple ARKit

Compare Limber for After Effects VS Apple ARKit and see what are their differences

Limber for After Effects logo Limber for After Effects

IK system for After Effects using shape layers as limbs for character animation

Apple ARKit logo Apple ARKit

A framework to create Augmented Reality experiences for iOS
  • Limber for After Effects Landing page
    Landing page //
    2023-10-05
  • Apple ARKit Landing page
    Landing page //
    2022-06-30

Limber for After Effects videos

Limber for After Effects What's New in v1.6

Apple ARKit videos

Apple ARkit review | AR kit

More videos:

  • Review - IKEA PLACE: Genuine Augmented Reality furniture app using Apple ARKit

Category Popularity

0-100% (relative to Limber for After Effects and Apple ARKit)
Animation
100 100%
0% 0
Augmented Reality
0 0%
100% 100
2D Animation
100 100%
0% 0
iPhone
0 0%
100% 100

User comments

Share your experience with using Limber for After Effects and Apple ARKit. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Apple ARKit should be more popular than Limber for After Effects. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Limber for After Effects mentions (1)

  • Finished my first (sort of) client project! A promo vid for my friend's fitness app
    I never really use puppet tool, to be honest, I don't like how it distorts the shapes — hard to get clean bends. The characters are rigged with Limber which uses regular paths and strokes for the limbs, and gives a lot more control when animating. Source: over 2 years ago

Apple ARKit mentions (6)

  • AR Software development
    Apple has quite nice page with docs at the bottom: https://developer.apple.com/augmented-reality/. Source: about 1 year ago
  • AR news slowed down in the last days — is it the quiet before storm?
    Feels like you're grasping at straws to dismiss them. If you think lower weight, not-grainy MR, six years of a public AR SDK, far better computing units, and an existing high-quality software ecosystem are "not noticeable", I'm left wondering what you think is noticeable. Source: about 1 year ago
  • Your Augmented Reality Apps Need 3D Avatars, Here's Why
    If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
  • Matrix effect with LIDAR, Unity, and ARKit - Awesome
    ARKit is Apple's (A)ugmented (R)eality development (K)it. It takes the output from Unity and displays it in the goggles/headset the guy is wearing to see all this. Well, what a camera pointed at the display sees. Source: over 2 years ago
  • 10 Top UI/UX Design Trends For 2021
    Google and Apple have already released their augmented reality development platforms, ARCore or ARKit, enabling the seamless integration of the digital and physical worlds. - Source: dev.to / almost 3 years ago
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What are some alternatives?

When comparing Limber for After Effects and Apple ARKit, you can also consider the following products

Spine - Spine is 2D animation software designed specifically for software and game development.

Made With ARKit - Hand-picked curation of the coolest stuff made with ARKit

Live2D Cubism - Live2D is the world's first drawing technology to enable 3D rendering of 2D images.

Snap Art - Snap's augmented reality platform

Adobe Animate - Adobe Animate is a Flash, vector animation software.

Google ARCore - Google Augmented Reality SDK