In most virtual worlds, whether on a 2D screen or 3D headset, the platform provides the means, but most of the userbase provides the "content". I am no stranger to 3D virtual. I was on the very first one called Cybertown back in 1999, and have accounts in Second Life and Sansar. To be honest, I had tried IMVU over a decade ago, but it seemed marketed to teens and the younger generation. But it is now 2022, and IMVU has made great strides in graphic quality, creator tools (IMVU Studio), and even V-COIN, the first cryptocurrency approved by the SEC for use in virtual worlds and convertable to real life currency. The bottom line though is the quality of the content, but especially that of the IMVU "avatars", which I have to say "still" greatly surpass most of the avatar looks available in standard 3D VR headset platforms. The content available for objects, rooms, and outfits, poses, movements, audio and even shadow/shade rendering is leaps and bounds better than it was many years ago, and much more is available in the IMVU Store for purchase. IMVU is now a subsidiary company of "Together Labs", has procured 35 million dollars in venture funding, and was ranked a few years ago as the Best Virtual World Game for Realistic Graphics for 2020 by Lifewire, a prominent tech site. I choose to use IMVU as a platform because it is a very good quality one, both technically and socially, and have developed ways of marketing and streaming music and video to and from online broadcasting sites in conjunction with this platform.
Based on our record, MakersPlace seems to be a lot more popular than IMVU. While we know about 15 links to MakersPlace, we've tracked only 1 mention of IMVU. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
To take Beeple's $69M NFT as an example, its JSON metadata points us to an IPFS gateway run by http://makersplace.com. Source: about 2 years ago
In theory, but if the hashed file is a JSON that contains a link for the media source of "ipfsgateway.makersplace.com/[UNIQUE STRING]", and makersplace.com goes under, wouldn't it be very challenging to recover the actual file stored on the p2p network and update the embedded link? Source: about 2 years ago
Most IPFS hash's return a JSON file that contains a link to an IPFS gateway that is hosted by the company that minted the NFT. Sure this type may not expire on its own, but if makersplace.com goes under, ipfsgateway.makersplace.com will cease to be hosting anything. Source: about 2 years ago
More likely that the art will live as long as the gateway provider lives. Even for the $65M Beeple purchase, the IPFS hash points to a gateway provided by makersplace.com, which is an NFT minting startup. If they go bust, no one maintains the IPFS gateway, and the $65M NFT points to an IPFS hash that returns a json file that contains a description, a few properties related to the NFT, and a dead link. Source: about 2 years ago
More than half of the artists $100K club sell on more than one platform, the average being two. SuperRare was the most popular amongst the sample group followed closely by MakersPlace. https://media.giphy.com/media/l0MYvOjkBiEB0zjTq/giphy.gif. Source: over 2 years ago
Games I don't know enough about that can be played in a browser that DON'T have forums or forum-like features: MovieStarPlanet2 (made by the same company as MSP1, so expect it to be just as pay to win and unsafe as the first game) Games I don't know enough about that don't have forums (as far as I'm aware) that you have to download: Habbo Hotel IMVU Hotel Hideaway The Sims 4 (it's free and lets you dress up... Source: about 1 year ago
SuperRare - Create, collect and trade rare crypto art and collectibles
Second Life - Second Life is a virtual reality platform where individuals interact in a virtual world. The software was developed in 2003 by Linden Labs. More than one million people now regularly use the software.
OpenSea - Ebay for cryptogoods. Buy and sell items on the blockchain.
Habbo - Hobbo is also known as ‘Hobbo Hotel’.
Rarible - Create, sell, collect digital items secured with blockchain
VRChat - Create and play in virtual worlds with others