Based on our record, Marvel should be more popular than Pixi.js. It has been mentiond 12 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Marvelapp.com — Design, prototyping, and collaboration, free plan limited to one user and project. - Source: dev.to / 5 months ago
At this stage your main goal should be to prototype it and test it with people to validate the idea. Or at the very least have something people can look at and respond to. Don’t worry about building a coded and working version yet. Start with a clickable prototype which can be built using design tools. Most people use Figma these days but if you’re just starting out you could use something like Marvel, which is... Source: about 1 year ago
Marvelapp.com — Design, prototyping and collaboration, free plan limited to one user and one project. - Source: dev.to / over 1 year ago
Hi, I am doing research on some of the user testing tools out there like lookback.io, Marvelapp.com, maze.design, usabilityhub.com, userbrain.net, usertesting.com, userzoom.com. I would like to know about your experience. Source: over 1 year ago
As far as I can remember, I saw https://marvelapp.com/ doing it to add a prototype to the homescreen. Source: about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Invision - Prototyping and collaboration for design teams
Anime.js - Lightweight JavaScript animation library
Figma - Team-based interface design, Figma lets you collaborate on designs in real time.
p5.js - JS library for creating graphic and interactive experiences
Adobe XD - Adobe XD is an all-in-one UX/UI solution for designing websites, mobile apps and more.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.