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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than mmm.page. It has been mentiond 201 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
And no affiliation, but I've been enjoying https://mmm.page which isn't open or self hostable, but also a long the same lines. (I think I found it here on HN). - Source: Hacker News / 14 days ago
You could take a look at this: http://mmm.page/. - Source: Hacker News / 6 months ago
Modern at first sight, but quickly dull the senses. Passable for their supreme usability (the Vercel dashboard works better on mobile than many websites on desktop). On the bottom right corners are the grandiloquent, the pompous, the extravagant. See them on Awwwards. Somehow, I feel a sizeable of Web3 websites fall into this, though I have only superficial exposure to them, with their overuse of transitions and... - Source: Hacker News / 10 months ago
Just have a look at Mmm [1] or Kinopio [2] to brighten up your mood. Gopher and FTP servers were fairly soulless as well, so I guess this is just a bit of a nostalgic perspective issue. Just ignore the large websites, as you would ignore tabloids or commercial television. It is actually quite easy to learn that if something is massively popular, it will probably be so because of competitive marketing tricks, and... - Source: Hacker News / 11 months ago
I always enjoy seeing site creation tools that encourage freeform styling, especially if they it easier than rolling your own HTML/CSS. For example: https://build.mmm.page/. - Source: Hacker News / 12 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 2 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 6 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 12 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
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