Blogging should be focused on writing great content. But writers, myself included, spend a ton of time creating link preview images to share on social.
Mugshot Bot automates the process, across your entire blog. Drop in one line of HTML and when you share your post on Twitter or Facebook a dynamic image is generated based on your content.
Pro accounts can automate images for their entire blog via a URL, including color and theme customizations. Free (forever!) accounts need to create images via the web UI first.
To celebrate the launch I've set aside some 50% off lifetime deals. There are a limited number available and will lock in your discounted rate forever. I hope you enjoy using Mugshot Bot as much as I enjoyed building it! Let me know if you have any questions on how I built it or what's coming next.
Being an agency, this tool helps us to much faster get og:image tags organised. Also, it organizes the design already. We want to focus on code and thus are not designers...
Based on our record, PixiJS seems to be a lot more popular than Mugshot Bot. While we know about 69 links to PixiJS, we've tracked only 2 mentions of Mugshot Bot. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
What an amazing story the one from Joe where he tells us how he built, scaled, and sold MugShotBot in 14 months! - Source: dev.to / over 2 years ago
Does anyone know how to find the implementation / service in use at github for this? The blog post has no additional details, nothing. I dug deep into this topic a few weeks ago and actually build a svg + placeholder => png render service. Also found https://mugshotbot.com/, which seem quite nice, but my approach is more a "bring your own svg". - Source: Hacker News / about 3 years ago
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 2 months ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 4 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 5 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 7 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 9 months ago
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