The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
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Based on our record, Godot Engine seems to be a lot more popular than music21. While we know about 448 links to Godot Engine, we've tracked only 13 mentions of music21. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I chose Python as a programming language here because, as you could probably guess, there are myriads of libraries in Python for working with music. I found mingus to be the simplest for working with guitar chords and music21 for generating the piano score. It might be possible though to do everything with music21 only, because it's extremely powerful, but I found mixing the two libraries to be easier than... - Source: dev.to / about 1 year ago
If you are interested in doing anything with Python, be sure to check out Music21, which has a lot of cool features — including doing twelve-tone matrix stuff like this — built-in. Source: about 1 year ago
Http://web.mit.edu/music21/ Music21 documentation. Source: over 1 year ago
It's definitely a viable possiblity, and there's quite a few companeis already doing it. If you want to explore doing it yourself, I'd check out https://web.mit.edu/music21/ and build some basic models using LSTM etc. To have some fun using open source MIDI data sets like https://magenta.tensorflow.org/datasets/maestro . Source: over 1 year ago
A little manual, but music21[0] can do the analysis! [0]: http://web.mit.edu/music21/. - Source: Hacker News / over 1 year ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 7 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / about 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 2 months ago
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / 5 months ago
NtEd - Music Score Notation editor.
Unity - The multiplatform game creation tools for everyone.
DaCapo Editor - DaCapo Editor is a free Open Source music sheet editor which allows to easily create nice looking partitions. It is available as a web application as well as a desktop application for Windows, MacOS and Linux.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Sibelius - Sibelius is a virtual score creation tool which allows composers to easily create new piano scores, developed by Avid.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.