I have previously created small desktop apps in electron and NW. These were functionally strong, but extremely large and had long load times. With neutralino JS I was able to create the same tools with less effort (both in creation and compilation). I was able to reduce the size of the tools from >300 MB to under 3 MB. Neutralino JS is clearly the better choice for me.
Based on our record, Scratch seems to be a lot more popular than NeutralinoJS. While we know about 559 links to Scratch, we've tracked only 20 mentions of NeutralinoJS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've been eyeing https://neutralino.js.org/ since if I'm going to make the app render right on browsers then relying on the same code via webviews likely isn't (much) more portability effort. - Source: Hacker News / 2 days ago
We tried using pywebview for a cross-platform desktop app when it was version 3.x and some of the features were limited, especially when it came to systray interactions. Will have to try it out again. In the end, for that specific project, we ended up settling on NeutralinoJS. Wails was another big contender but due to limited GoLang resources in-house, we decided not to use it. Reference: https://neutralino.js.org/. - Source: Hacker News / 4 months ago
There's always https://neutralino.js.org/ which uses native WebView components to keep itself rather smaller than Electron. - Source: Hacker News / 7 months ago
I've been drawn to NeutralinoJS as it looks like it will do what I want, but I'm willing to hear some other recommendations and maybe tutorials on how to do the objectively simple things I've outlined above. Source: 12 months ago
Doing some research about Photino, I also found Tauri and Neutralinojs. Source: over 1 year ago
Dare I say, Scratch? https://scratch.mit.edu/. - Source: Hacker News / 7 days ago
LiveCode is about the closest literal logical successor to HyperCard. https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1 That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from. https://scratch.mit.edu. - Source: Hacker News / 2 months ago
And https://codecombat.com, which has been around for a while now. I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I... - Source: Hacker News / 4 months ago
+1 Scratch! My son started with it, then expanded into Roblox/Lua. Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music. https://scratch.mit.edu/. - Source: Hacker News / 6 months ago
I am also going to highly recommend Scratch[1]. That is what got me into a programming around that age. You can even help him make a website to host his games on. [1]: https://scratch.mit.edu/. - Source: Hacker News / 6 months ago
Electron - Build cross platform desktop apps with web technologies
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
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Godot Engine - Feature-packed 2D and 3D open source game engine.
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GDevelop - GDevelop is an open-source game making software designed to be used by everyone.