I have previously created small desktop apps in electron and NW. These were functionally strong, but extremely large and had long load times. With neutralino JS I was able to create the same tools with less effort (both in creation and compilation). I was able to reduce the size of the tools from >300 MB to under 3 MB. Neutralino JS is clearly the better choice for me.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using βUNITYβ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than NeutralinoJS. While we know about 201 links to Unity, we've tracked only 20 mentions of NeutralinoJS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've been eyeing https://neutralino.js.org/ since if I'm going to make the app render right on browsers then relying on the same code via webviews likely isn't (much) more portability effort. - Source: Hacker News / 7 days ago
We tried using pywebview for a cross-platform desktop app when it was version 3.x and some of the features were limited, especially when it came to systray interactions. Will have to try it out again. In the end, for that specific project, we ended up settling on NeutralinoJS. Wails was another big contender but due to limited GoLang resources in-house, we decided not to use it. Reference: https://neutralino.js.org/. - Source: Hacker News / 4 months ago
There's always https://neutralino.js.org/ which uses native WebView components to keep itself rather smaller than Electron. - Source: Hacker News / 7 months ago
I've been drawn to NeutralinoJS as it looks like it will do what I want, but I'm willing to hear some other recommendations and maybe tutorials on how to do the objectively simple things I've outlined above. Source: 12 months ago
Doing some research about Photino, I also found Tauri and Neutralinojs. Source: over 1 year ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 9 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 15 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Electron - Build cross platform desktop apps with web technologies
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
NW.js - nwjs
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Flutter - Build beautiful native apps in record time π
Godot Engine - Feature-packed 2D and 3D open source game engine.