NextBillion.ai is an AI-driven mapping platform designed to enhance your business with better mapping technologies and tools.
Be it any business for e.g last mile delivery, ride hailing, food and grocery delivery, route planning, dispatch and tracking, trucking, multimodal transport, emergency management, etc. to see success needs an efficient mapping system in place in-order to account for a lot of use cases.
NextBillion.ai gives you a suite of innovative map APIs, SDKs and map tools to improve ETA accuracy, custom routing and navigation, and private maps, while reducing infrastructure costs and directly impacting revenue and growth.
Better mapping solutions help you increase gross profit, reduce operating costs, improve efficiency, and improve customer satisfaction.
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Nextbillion AI Maps. While we know about 201 links to Unity, we've tracked only 3 mentions of Nextbillion AI Maps. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
NextBillion.ai is a mapping technology platform that offers APIs and SDKs for building location-based applications. With NextBillion.ai, you get access to a variety of tools, such as the Distance Matrix API, Directions API, Navigation SDK, Route Optimization API, Geofencing API, Snap-to-Road API, etc. - Source: dev.to / about 1 year ago
Nextbillion.ai - Maps related services: Geocoding, Navigation (Direction, Routing, Route Optimization, Distance Matrix), Maps SDK (Vector, Static, Mobile SDK). Free with specified quota for each services. - Source: dev.to / over 1 year ago
Check out - https://nextbillion.ai/ to create more such amazing products! **. - Source: dev.to / about 2 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 9 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 15 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
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