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Based on our record, Nim (programming language) should be more popular than Poki. It has been mentiond 142 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]? [1] https://nim-lang.org/ [2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg [3] https://www.youtube.com/watch?v=Cdr4-cOsAWA. - Source: Hacker News / 2 months ago
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#. [0]https://nim-lang.org/. - Source: Hacker News / 4 months ago
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ? For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible. [0] : https://nim-lang.org/. - Source: Hacker News / 6 months ago
FYI, on the front page, https://nim-lang.org, in large type you have this: > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. - Source: Hacker News / 7 months ago
You better off with using a compiled language. If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org). And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu). - Source: Hacker News / 8 months ago
The new approach this year is a pre-survey ask for help updating the questions, which the community answered. We had multiple Pull Requests on GitHub with valuable additions, which we then rewarded. It all wouldn’t be possible without this year’s partner: we had support from Grant for the Web in 2021, OP Games in 2022, and 2023 was saved by Poki, for which we’re incredibly grateful. - Source: dev.to / 7 months ago
I personally use three three websites when I wanna goof around for a bit, but there are tons of other sites like it. Https://www.mmobomb.com/browsergames Https://poki.com/ Https://www.crazygames.com/. Source: 7 months ago
Ideally hosted somewhere like itch.io, crazygames.com, newgrounds.com or poki.com. Source: 9 months ago
But if you're doing a larger project, especially if others will be writing the sub-apps (think of something like poki.com where 3rd-party content is hosted) then you probably want a separation, not at the code level, but at the build/runtime level. You see, even with code separation the sub-apps share session/local storage and so can mess with one another. The standard approach here is iframes. Have your player... Source: about 1 year ago
I turned into webgames recently. A publisher like poki.com has ads but few and it's a pleasure to play there now. Source: about 1 year ago
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