TelemetryTV is a powerful digital signage platform built for the modern communicator who needs to engage audiences, generate awareness, or give their community a voice.
TelemetryTV allows users to broadcast dynamic content easily by streaming video, images, social feeds, turnkey & custom apps, and data-driven dashboards to all of your displays wherever they are.
Key Differentiators: - Cloud-Based & Built for Scale - Works on Windows, macOS, ChromeOS, Android, and Linux - Dedicated Customer Success Manager - Extensive App Library & Content Templates - Powerful Scheduling and Display Management - Groups & Permission Settings - Playlist Publish Approvals - Video Wall Capabilities & Screen Zones - Alerting & Screen Override System - Device Status Notifications - Real-time Dashboards (via REST API & Webhooks) - SSO Support - Works Offline
TelemetryTV powers marketing and internal communications at Starbucks, New York Public Library, Stanford University, and more.
The backbone of our success stems from being agile, open to communication, and collaborative. We love constant learning, challenging the status quo, and listening to our customers.
We believe in a future where our walls will talk. What do you want them to say?
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With our old software i updated my digitals about 4 times per year, it was not user friendly and it was such a chore! I have been using Telemetry TV for under 6 months and it is so easy to use! And, has CANVAS. Well done!
We picked TelemetryTV because we were impressed by the ease of deployment and flexibility of device management. It was effortless to test with the free single license and the ability to run on devices to see if it was a good fit—no need to waste time waiting for hardware specifically for testing. While an online demo was excellent, being able to dive into the system helped us make a swift decision in our limited project timeframe.
Telemetry's Webshots feature allows us to share dashboards and apps on screens for tools hosted within our offices' private network without compromising login/password credentials and purchasing expensive 3rd party software licenses for each team member.
Based on our record, Nim (programming language) seems to be more popular. It has been mentiond 142 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]? [1] https://nim-lang.org/ [2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg [3] https://www.youtube.com/watch?v=Cdr4-cOsAWA. - Source: Hacker News / 2 months ago
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#. [0]https://nim-lang.org/. - Source: Hacker News / 4 months ago
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ? For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible. [0] : https://nim-lang.org/. - Source: Hacker News / 6 months ago
FYI, on the front page, https://nim-lang.org, in large type you have this: > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. - Source: Hacker News / 7 months ago
You better off with using a compiled language. If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org). And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu). - Source: Hacker News / 8 months ago
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