This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Unity might be a bit more popular than Nuxt.js. We know about 200 links to it since March 2021 and only 149 links to Nuxt.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In recent years, projects like Vercel's NextJS and Gatsby have garnered acclaim and higher and higher usage numbers. Not only that, but their core concepts of Server Side Rendering (SSR) and Static Site Generation (SSG) have been seen in other projects and frameworks such as Angular Universal, ScullyIO, and NuxtJS. Why is that? What is SSR and SSG? How can I use these concepts in my applications? - Source: dev.to / 4 months ago
One reason to opt for server side rendering is improved SEO, so if this is especially import for your project you could have a look at for instance https://remix.run/ or https://nextjs.org/ for react or https://nuxtjs.org/ if you use Vue. Source: about 1 year ago
Well nuxtjs.org work smooth on ios 12, maybe you didn't understand what I'm talking about. Source: about 1 year ago
E.g. Most nuxtjs.org documentation is Nuxt 2 and therefore Vue 2, while nuxt.com documentation is always Nuxt 3 and therefore Vue 3. Source: about 1 year ago
For detailed explanation on how things work, check out the documentation. - Source: dev.to / about 1 year ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / about 22 hours ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 7 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Next.js - A small framework for server-rendered universal JavaScript apps
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Vue.js - Reactive Components for Modern Web Interfaces
Godot Engine - Feature-packed 2D and 3D open source game engine.