Based on our record, OneSignal should be more popular than Amazon GameLift. It has been mentiond 25 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Onesignal.com — Unlimited free push notifications. - Source: dev.to / 5 months ago
Ensure continuity for your customers - For feature flagging, they shared that DevCycle would be a direct (better) replacement. For Taplytics other features, they communicated clearly and shared alternatives (such as OneSignal) while also continuing to maintain the Taplytics platform for those customers who are still in-progress of migrating over. With this approach, Jonathan shared that they were able to bring... - Source: dev.to / 5 months ago
This was my first time trying to take a current site and implement it as a PWA. The reason why I was wanting a PWA was because I want users (mainly myself) to be able to subscribe to the site and get daily notifications to check the quote of the day. I went with OneSignal to manage the notifications. I know I could have done it easier by adding my own service workers, but I since this was my first time, I wanted... - Source: dev.to / 5 months ago
OneSignal is another popular choice for React developers. It offers a wide range of features, including A/B testing and localization of messages. OneSignal is known for its ease of use and can handle many messages without sweat. - Source: dev.to / 9 months ago
Push Notification https://onesignal.com/. Source: 12 months ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 28 days ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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