I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
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I know a coworker that uses clip studio. Also if you're adventurous, Blender with grease pencil might be a great option. See also: Https://animationpaper.com/ Https://opentoonz.github.io/e/ neat! yt. Source: 7 months ago
OpenToonz is a free open source program that branched off the premium version in 2016, and has a few well-known movies and TV shows made with it (including a number of Ghibli films, SpongeBob SquarePants, and Steven Universe). Source: 12 months ago
For 2D animations you could have a look at OpenToonz. As the name suggests, it is a free OpenSource software. It obviously has a bit of a learning curve, but I had fun with it. Source: 12 months ago
Another example is OpenToonz[0], which is one of the animation tools used by Studio Ghibli and developed in collaboration with Studio Ghibli, another Japanese company called Dwango, and an Italian company called Digital Video. Although, Digital Video does have a premium, paid version called Toonz[1]. 0: https://opentoonz.github.io/e/ 1: https://www.toonzpremium.com/. - Source: Hacker News / over 1 year ago
As long as you’ve downloaded it from the main website: https://opentoonz.github.io/e/ then you should be good. Source: over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 2 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
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SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Adobe Animate - Adobe Animate is a Flash, vector animation software.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Pencil2D - Pencil2D is an opensource animation/drawing software for Mac OS X, Windows, and Linux, based on old...
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...