Based on our record, PixiJS should be more popular than PostCSS. It has been mentiond 69 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 1 month ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 4 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 4 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 6 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 9 months ago
Later on, after my training, almost all of my work projects involved some preprocessor. It was during these experiences that I developed my strong dislike for preprocessors. In my personal projects, however, I never used preprocessors and wrote everything in pure CSS, adding precise enhancements through plugins for my .css bundler. For example, in the past, when I was bundling my .css files using PostCSS, I used a... - Source: dev.to / 13 days ago
The plugins in the official PostCSS website were old like IE6 or the marquee tag, and. - Source: dev.to / over 1 year ago
Hello internet. I just published a new blog post on how to implement dark mode with SvelteKit, optionally with PostCSS and TailwindCSS:. Source: 8 months ago
There are many frontend tools available for this purpose. For example, PostCSS is a popular CSS processor that can combine and minimize your code. With the right plugin, it can even fix your code for compatibility issues, making sure your CSS styles work for all browsers. - Source: dev.to / 8 months ago
I use PostCSS to extend CSS’s features and to add a few things that make writing styles a little more convenient, but it could easily be swapped for another preprocessor like Sass or vanilla CSS. It’s up to you. You can view my PostCSS config here. - Source: dev.to / 8 months ago
Three.js - A JavaScript 3D library which makes WebGL simpler.
Sass - Syntatically Awesome Style Sheets
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
p5.js - JS library for creating graphic and interactive experiences
Stylus - EXPRESSIVE, DYNAMIC, ROBUST CSS