The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Godot Engine might be a bit more popular than PostImage.org. We know about 449 links to it since March 2021 and only 343 links to PostImage.org. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Local images won't share directly, upload the images in postimages or imgbb first, use the url in the meta tags. Then click the extension again to create a new sharer link! - Source: dev.to / 5 months ago
I think sometimes the png downloaded from here may be compressed too. Compare the file sizes. From now on I think I will use postimages.org to supplement my posts. It is quick and easy to use. Maximum 10,000 pixels images make note. Source: 7 months ago
You can host the image free (e.g. https://postimages.org/) and drop a link here. I don't understand the role of the ray in the fitting. Or is it that you want to just intersect the ray with the surface after fitting? In that case your problem breaks naturally into two parts. Source: 7 months ago
Maybe consider using postimages.org as an additional link in the comments, so we can DL your full sized pngs. Bewilderingly, these are the 3 different images /variants I could download from a single one of your images. 6mb, 2mb and the .webp is 320kb! Source: 7 months ago
On and off. I distinctly remember testing some of my posts and the downloaded jpgs were the same size as the originals,not compressed down to 350kb! I wish I could find the set criteria they are working to. In the meantime I think using postimages.org after posting might be the way to go. Source: 7 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 4 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 13 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 2 months ago
Imgur - Imgur is a free and simple image hosting service with image editing feature. Signup is optional.
Unity - The multiplatform game creation tools for everyone.
ImgBB - Upload and share your images.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
imgbox - Imgbox is a free image hosting service.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.