The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
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Based on our record, Godot Engine seems to be a lot more popular than QuickTile. While we know about 449 links to Godot Engine, we've tracked only 4 mentions of QuickTile. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As the author of QuickTile, which is written in Python but even closer to what you describe than a window manager would be, I have to say that, yeah, doing X11 stuff takes a lot of knowledge that's not ideally documented in non-print sources. Source: over 1 year ago
Actually, I plan to add a .nojekyll file and then use something like Pelican with custom plugins, then set GitHub Actions to run my update.sh on push... Similar to how http://ssokolow.com/quicktile/ is a Sphinx-based site hosted on GitHub Pages and automatically regenerated from the pushed sources. Source: about 2 years ago
I've been using ssokolow.com/quicktile for this purpose, it does what I need and doesn't replace the wm. Source: over 2 years ago
The best I could do for the API documentation for this project of mine was to use the automodule directive to autogenerate at the coarsest level possible and remember to never create new .py files if I could possibly avoid it. Source: almost 3 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 15 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 2 months ago
Preme for Windows - Speeds up your window switching.
Unity - The multiplatform game creation tools for everyone.
GridMove - GridMove - A window management tool that can quickly arrange your windows into desktop grids.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
WinDock - WinDock is a window manager ideal for large, or multi-monitor setups. Features:
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.