I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
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It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
⇒ Resolume ⇒ NestMap ⇒ TouchDesigner ⇒ MadMapper ⇒ Any other software listed on the Spout website. Source: about 1 year ago
You'll need this + that and some time to learn how to use both. Source: about 1 year ago
I'm wondering if something could be integrated into something like Resolume. Source: about 1 year ago
Resolume seems to be more VJ oriented than light sequencing, xLights while functional seems a bit simple and not focused for music, and of course there's GrandMA3 for personal use but that seems way too complex/overkill. Source: about 1 year ago
Resolume Avenue and Resolume Wire - this is an expensive piece of software but it’s really great for live performance/VJing and also has a ton of amazing effects, midi integration, Ableton link, etc. Wire is a separate app from them but integrates with Avenue, and it’s a modular environment similar to Vsynth where you create nodes in a visual environment that you connect together to create a patch which shows you... Source: over 1 year ago
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
MadMapper - The Mapping Software
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
QLab - QLab, Live show control for Mac OS X.