I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, React Native seems to be a lot more popular than raylib. While we know about 220 links to React Native, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
React Native Documentation GitHub Actions Documentation Azure App Service Documentation. - Source: dev.to / 11 days ago
When taking about cross-platform flexibility, Svelte also has Svelte Native like the way React has React Native for mobile app development. - Source: dev.to / 15 days ago
1. React Native: Transition into Mobile Development with React Native, allowing you to reuse JavaScript knowledge. The official React Native documentation is a good starting point. - Source: dev.to / 23 days ago
Enter React, React Native, and Expo. By unifying our development stack, we streamlined our workflow considerably. Yet, one crucial piece was missing: a comprehensive library for essential tasks like icons and components. As we delved further into our development journey, we realized there were more gaps to fill, including robust boilerplates and other essential necessities. - Source: dev.to / about 1 month ago
The best option is probably Flutter right now: https://flutter.dev/ If you don't mind writing the UI native, sharing only business logic code, Kotlin is an option: https://kotlinlang.org/docs/multiplatform.html#kotlin-multiplatform-use-cases Kotlin also can do the UI if you use Compose: https://www.jetbrains.com/lp/compose-multiplatform/ ... however, iOS support is still in alpha, and Web is "experimental". If... - Source: Hacker News / about 1 month ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
jQuery - The Write Less, Do More, JavaScript Library.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Flutter - Build beautiful native apps in record time 🚀
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Babel - Babel is a compiler for writing next generation JavaScript.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...