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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than ReadMe. While we know about 201 links to Unity, we've tracked only 19 mentions of ReadMe. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I came across readme.io some days back, and It's like that fresh outfit you wear to high-end parties—the one with crisp lines, dark colors, and intricate designs that make you stand out. Their documentation platform is sleek, modern, and highly customizable to fit your brand's drip. It's like having a tailor sew a 007 suit (James Bond) to your specs. - Source: dev.to / about 2 months ago
Readme.com — Beautiful documentation made easy, free for Open Source. - Source: dev.to / 5 months ago
I believe they are using https://readme.com/. - Source: Hacker News / 12 months ago
Seems more expensive that readme.com!!! But looks really good! Source: about 1 year ago
The main pros I like about readme.com - you can manage it with Code As Docs paradigm - you just sync your OpenAPI specs and markdown pages from your repository to their site. Source: about 1 year ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
GitBook - Modern Publishing, Simply taking your books from ideas to finished, polished books.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Docusaurus - Easy to maintain open source documentation websites
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Archbee.io - Archbee is a developer-focused product docs tool for your team. Build beautiful product documentation sites or internal wikis/knowledge bases to get your team and product knowledge in one place.
Godot Engine - Feature-packed 2D and 3D open source game engine.