Based on our record, GDevelop should be more popular than runc. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's interesting that, in light of things like this, you still see large software companies adding support for new components written in non-memory safe languages (e.g. C) As an example Red Hat OpenShift added support for crun(https://github.com/containers/crun), which is written in C as an alternative to runc, which is written in Go( - Source: Hacker News / 10 months ago
Yeah, runtimeClass lets you specify which CRI plugin you want based on what you have available. Here's an example from the containerd documentation - you could have one node that can run containers under standard runc, gvisor, kata containers, or WASM. Without runtimeClass, you'd need either some form of custom solution or four differently configured nodes to run those different runtimes. That's how krustlet did... Source: over 1 year ago
Your Docker Container can only run Linux. That's because Docker takes advantage of runC which uses the Linux kernel. You can't run Windows inside of Docker. But of course you can run Docker on a Windows host machine. If you are running a .NET project, you won't be able to use Docker. On the other hand, if you're running .NET Core then you're in luck! - Source: dev.to / almost 2 years ago
This is what Podman, an open-source daemonless and rootless container engine, was developed with in mind. Podman runs using the runC container runtime process, directly on the Linux kernel, and launches containers and pods as child processes. In addition, it was developed for the Docker developer, with most commands and syntax seamlessly mirroring Docker's. Buildah, an image builder, and Skopeo, the image utility... - Source: dev.to / almost 2 years ago
If you are curious about how exactly Docker does this I urge to have a look at the following links on layered file system and the library runc and also this great wikipedia overview of Docker. - Source: dev.to / about 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Docker Hub - Docker Hub is a cloud-based registry service
Godot Engine - Feature-packed 2D and 3D open source game engine.
Eureka - Eureka is a contact center and enterprise performance through speech analytics that immediately reveals insights from automated analysis of communications including calls, chat, email, texts, social media, surveys and more.
Unity - The multiplatform game creation tools for everyone.
Apache Thrift - An interface definition language and communication protocol for creating cross-language services.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.