Semplates is an email editor solely to provide a user interface for AWS SES. AWS SES is Amazon's email service (similar to Mailchimp or Sendgrid), but it does not provide a graphical tool to edit and manage your email templates and is therefore around 100x cheaper. It's only usable via the CLI (command-line interface) and therefore its focus is on developers and only developers. It's widely used if a company is already using AWS and our idea is to enable non-developers to build and manage all templates easily and create beautiful emails using drag-and-drop functionalities.
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Semplates.io. While we know about 201 links to Unity, we've tracked only 2 mentions of Semplates.io. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You want to send transactional and marketing emails but Mailchimp & Co are to expensive? Use AWS SES! AWS SES is Amazon's email service but it does not provide a graphical tool to edit and manage your email templates and is therefore around 100x cheaper. It's only usable via the CLI (command-line interface) and therefore its focus is on developers. But together with Semplates anybody can use it now and take... Source: almost 3 years ago
During the last year, a friend and I implemented an email editor called Semplates. It is completely bootstrapped and I worked on it next to my full-time job. We first released it last year in November but it was still very buggy and did not have a lot of features. Now, we redid our website, the product is much more usable and we have some early adopters that are also paying for it. Now we are searching for... Source: almost 3 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 2 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 11 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
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