This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Send Anywhere. While we know about 201 links to Unity, we've tracked only 15 mentions of Send Anywhere. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Yeah thanks that would be awesome. You can upload it on https://send-anywhere.com/ or something like that. Source: about 1 year ago
I personally use sendanywhere. https://send-anywhere.com/. Source: over 1 year ago
In order to send the image or video exactly as it was taken then the best options from the S22 are QuickShare where the files are uploaded to the cloud and a link is shared or via a third partly like https://send-anywhere.com/. Source: over 1 year ago
Use https://send-anywhere.com/ to send files to and from your machine to the attack machine. It has worked for me multiple times. Source: over 1 year ago
I mainly use Godot on my Desktop PC at home. But I would also like to be able to work on my Projects via my Laptop because I often get Ideas while away from home. I once used send anywhere to copy a couple of scripts onto my Laptop to work on them and just replace the Files afterwards, but I'm unsure if this approach would work well with an entire Project. Source: over 1 year ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 4 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
WeTransfer - WeTransfer is a free service to send big or small files from A to B.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
ShareDrop - HTML5 clone of Apple's AirDrop - easy P2P file transfer powered by WebRTC
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
SHAREit - SHAREit allows you to transfer files and data from your phone to another device without having to rely on WiFi or a data plan.
Godot Engine - Feature-packed 2D and 3D open source game engine.