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GDevelop might be a bit more popular than Shields.io. We know about 75 links to it since March 2021 and only 72 links to Shields.io. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Shields.io — Quality metadata badges for open source projects. - Source: dev.to / 5 months ago
Badges are a great visual, and there are all kinds of badges. You just have to go to https://shields.io/, copy the code of the desired badge, and add it to your repo. You can use a badge to demonstrate the project's license, for example:. - Source: dev.to / 6 months ago
I just read the above article by the official rust blog. I wanted to ask what is "feature" and "badge" refered to as in this blog? What does it mean? At some places "shields.io badge " is mentioned. Are "badge" and "feature" some rust terminologies? It will be helpful if someone explains me this blog post in fewer words. Source: 7 months ago
Avoid using an unordered list for this section, as it can become challenging to read. Instead, the key is to categorize and group your skills and certifications, making them more organized and easier to manage. The specific edits required for this section depend on the number of skills, certifications, and other factors. If you have an extensive list, consider utilizing small badges from shields.io where... - Source: dev.to / 9 months ago
I would highly recommend adding (a few!) badges to any repository that you plan on publishing. You can get some great badges from https://shields.io/ along with the info on how to actually generate them. If your repository is public, this should be easy enough. I would say to avoid spamming a ton and having your README looks like a technicolor dreamland. Just having things like package health, SourceRank and... - Source: dev.to / 9 months ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Postman - The Collaboration Platform for API Development
Godot Engine - Feature-packed 2D and 3D open source game engine.
Good First Issue - Make your first open-source contribution
Unity - The multiplatform game creation tools for everyone.
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.